diff --git a/src/orc/ResourceCompiler.h b/src/orc/ResourceCompiler.h
index 1fb3d89e1abd4265156e8a0fefb52c5219fa9162..a82e3b780dbd4932b6b70ad7faa95743c1b30ef2 100644
--- a/src/orc/ResourceCompiler.h
+++ b/src/orc/ResourceCompiler.h
@@ -39,7 +39,7 @@ using namespace std;
 
 /**
  * \brief Helper class that converts binary resources into source code ready for compilation
- * 
+ *
  * This "compiler" takes a resource specification file, opens and loads the physical
  * files and converts their contents into normal C/C++ source code. The source code
  * comprises three arrays which can be subsequently compiled into object code which is
@@ -52,16 +52,16 @@ using namespace std;
  * - <code>PhysicalResourceName</code> is the actual file name of the resource
  * - Lines starting with # are treated as comments
  * - Empty lines are ignored
- * 
+ *
  * As you can see the logical and the physical (file) resource name are delimited by the pipe (|) character.
  * The logical resource name will be used again later. It is the identifier used to request a resource via
- * ResourceFactory::createInstance() 
- * 
+ * ResourceFactory::createInstance()
+ *
  * \see ResourceFactory
  * \see ResourceFactory::c_ResourceIdentifiers
  * \see ResourceFactory::c_ResourceIndex
  * \see ResourceFactory::c_ResourceStorage
- * 
+ *
  * \author Oliver Bock\n
  * Max-Planck-Institute for Gravitational Physics\n
  * Hannover, Germany
@@ -71,57 +71,57 @@ class ResourceCompiler
 public:
 	/**
 	 * \brief Constructor
-	 * 
+	 *
 	 * \param inputFilename Name of the resource specification file (source, \c *.orc)
 	 * \param outputFilename Name of the converted recources file (destination, \c *.cpp)
 	 */
 	ResourceCompiler(const string inputFilename, const string outputFilename);
-	
+
 	/// Destructor
 	virtual ~ResourceCompiler();
-	
+
 	/**
 	 * \brief Converts the specified resources into the specified source code file
-	 * 
+	 *
 	 * It iterates over all resources found in the local cache and stores their data
 	 * and meta information as source code in the destination file. Thus parseInputFile()
 	 * and loadBinaryData() have to be called first for this to work.
-	 * 
+	 *
 	 * \see parseInputFile
 	 * \see loadBinaryData
 	 */
 	void compile();
-	
+
 private:
 	/**
 	 * \brief Parses the specified input file
-	 * 
+	 *
 	 * After validating the resource specification file its contents are
 	 * stored for later use.
-	 * 
+	 *
 	 * \see loadBinaryData
 	 */
 	void parseInputFile();
-	
+
 	/**
 	 * \brief Loads binary resource file data into the local cache
-	 * 
+	 *
 	 * This methods tries to open all resource files found by loadBinaryData()
 	 * and copies their binary data into the local cache.
-	 * 
+	 *
 	 * \see parseInputFile
 	 */
 	void loadBinaryData();
-	
+
 	/// Path and filename of the resource specification file (source)
 	string m_ResourceSpecFile;
-	
+
 	/// Path and filename of the converted source code file (destination)
 	string m_ResourceCodeFile;
-	
+
 	/// Mapping between logical and physical resource names
 	map<string, string> m_ResourceFileMap;
-	
+
 	/// %Resource cache (identified by logical resource name)
 	map<string, vector<unsigned char> > m_ResourceDataMap;
 };