From 408fdd153b8080e12f7aa748804d1c51781a0723 Mon Sep 17 00:00:00 2001
From: Oliver Bock <oliver.bock@aei.mpg.de>
Date: Fri, 4 Apr 2008 21:53:22 +0200
Subject: [PATCH] Increased HUD font sizes

---
 Starsphere.cpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/Starsphere.cpp b/Starsphere.cpp
index 2b3578a..0923d14 100644
--- a/Starsphere.cpp
+++ b/Starsphere.cpp
@@ -593,15 +593,15 @@ void Starsphere::render(const double timeOfDay)
 	if(isFeature(LOGO) || isFeature(SEARCHINFO)) {
 	
 		static const GLfloat xStartPosLeft = 0.008;
-		const GLfloat xStartPosRight = 1 * aspect - 0.16;
+		const GLfloat xStartPosRight = 1 * aspect - 0.205;
 		static const GLfloat yStartPosTop = 0.9675;
-		static const GLfloat yStartPosBottom = 0.05;
-		static const GLfloat fontScaleLarge = 0.020;
-		static const GLfloat fontScaleMedium = 0.0115;
-		static const GLfloat fontScaleSmall = 0.01;
+		static const GLfloat yStartPosBottom = 0.07;
+		static const GLfloat fontScaleLarge = 0.0225;
+		static const GLfloat fontScaleMedium = 0.0131;
+		static const GLfloat fontScaleSmall = 0.0131;
 //		static const GLfloat yOffset = (font->Ascender() + font->Descender());
 		static const GLfloat yOffsetLarge = 0.015;
-		static const GLfloat yOffsetMedium = 0.01;
+		static const GLfloat yOffsetMedium = 0.015;
 
 		// disable depth testing since we're in 2D mode
 		glDisable(GL_DEPTH_TEST);
-- 
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