From 71c20caf49f568672f3b6ccf1c55bddad5dba3ad Mon Sep 17 00:00:00 2001
From: Oliver Bock <oliver.bock@aei.mpg.de>
Date: Thu, 3 Apr 2008 11:21:34 +0200
Subject: [PATCH] Code formatting

---
 WindowManager.cpp | 456 +++++++++++++++++++++++++---------------------
 1 file changed, 245 insertions(+), 211 deletions(-)

diff --git a/WindowManager.cpp b/WindowManager.cpp
index d63ba7e..2f551a7 100644
--- a/WindowManager.cpp
+++ b/WindowManager.cpp
@@ -10,267 +10,301 @@ WindowManager::~WindowManager()
 
 bool WindowManager::initialize()
 {
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
-        cerr << "Window system could not be initalized: " << SDL_GetError() << endl;
-        return false;
-    }
-        
-        atexit(SDL_Quit);
-        
-        // retrieve current video settings
-        const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
-        
-        if (videoInfo->current_w != 0) {
-            m_CurrentWidth = m_DesktopWidth = videoInfo->current_w;
-        }
-
-        if (videoInfo->current_h != 0) {
-            m_CurrentHeight = m_DesktopHeight = videoInfo->current_h;
-        }
-        
-        if (videoInfo->vfmt->BitsPerPixel != 0) {
-            m_DesktopBitsPerPixel = videoInfo->vfmt->BitsPerPixel;
-        }
-        
-        /*
-         * SDL_SWSURFACE - Das Surface wird im Hauptspeicher abgelegt (default)
-         * SDL_HWSURFACE - Das Surface wird im Grafikspeicher abgelegt
-         * SDL_ASYNCBLIT - Surface benutzt asynchrone Blits, wenn möglich
-         * SDL_ANYFORMAT - Erlaubt jedes Pixel-Format (nur beim display-surface)
-         * SDL_HWPALETTE - Surface nutzt exclusive Farbpalette
-         * SDL_DOUBLEBUF - Surface ist "double buffered" (nur display-surface)
-         * SDL_FULLSCREEN - Surface im Full-Screen-Mode initialisieren (nur display-surface)
-         * SDL_OPENGL - Surface nutzt OpenGL (nur display-surface)
-         * SDL_RESIZABLE - Surfacefenster ist veränderbar (nur display-Surface)
-         * SDL_HWACCEL- Surface blit nutzt Hardwarebeschleunigung
-         * SDL_SRCCOLORKEY - Surface nutzt colorkey blitting
-         * SDL_RLEACCEL - Colorkey blitting ist durch RLE beschleunigt
-         * SDL_SRCALPHA - Surface blit nutzt alpha blending
-         * SDL_PREALLOC - Surface nutzt vorher allokierten Speicher
-         */
-        
-        m_VideoModeFlags = SDL_OPENGL | SDL_RESIZABLE;
-
-        Uint32 bitPerPixel = SDL_VideoModeOK(m_DesktopWidth, m_DesktopHeight, m_DesktopBitsPerPixel, m_VideoModeFlags);
-
-        if ( !bitPerPixel) {
-            cerr << "Video mode not supported: " << SDL_GetError() << endl;
-            return false;
-        }
-
-        // specify minimum requirements
-        // (query with SDL_GL_SetAttribute() after SDL_SetVideoMode() if needed)
-        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
-        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
-        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
-        //SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
-        //SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
-        //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
-        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-        //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
-        
-        // 4x FSAA, way too heavy on many machines :-)
-        // FIXME: without it polygon fonts look really ugly :-(
-        SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, 4);
-        SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS,1);
-
-        m_DisplaySurface = SDL_SetVideoMode(m_DesktopWidth, m_DesktopHeight, m_DesktopBitsPerPixel, m_VideoModeFlags);
-
-        if (m_DisplaySurface == NULL) {
-            cerr << "Could not acquire rendering surface: " << SDL_GetError() << endl;
-            return false;
-        }
-        
-        return true;
+	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
+		cerr << "Window system could not be initalized: " << SDL_GetError() << endl;
+		return false;
+	}
+
+	atexit(SDL_Quit);
+
+	// retrieve current video settings
+	const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+
+	if (videoInfo->current_w != 0) {
+		m_CurrentWidth = m_DesktopWidth = videoInfo->current_w;
+	}
+
+	if (videoInfo->current_h != 0) {
+		m_CurrentHeight = m_DesktopHeight = videoInfo->current_h;
+	}
+
+	if (videoInfo->vfmt->BitsPerPixel != 0) {
+		m_DesktopBitsPerPixel = videoInfo->vfmt->BitsPerPixel;
+	}
+
+	/*
+	 * SDL_SWSURFACE - Das Surface wird im Hauptspeicher abgelegt (default)
+	 * SDL_HWSURFACE - Das Surface wird im Grafikspeicher abgelegt
+	 * SDL_ASYNCBLIT - Surface benutzt asynchrone Blits, wenn möglich
+	 * SDL_ANYFORMAT - Erlaubt jedes Pixel-Format (nur beim display-surface)
+	 * SDL_HWPALETTE - Surface nutzt exclusive Farbpalette
+	 * SDL_DOUBLEBUF - Surface ist "double buffered" (nur display-surface)
+	 * SDL_FULLSCREEN - Surface im Full-Screen-Mode initialisieren (nur display-surface)
+	 * SDL_OPENGL - Surface nutzt OpenGL (nur display-surface)
+	 * SDL_RESIZABLE - Surfacefenster ist veränderbar (nur display-Surface)
+	 * SDL_HWACCEL- Surface blit nutzt Hardwarebeschleunigung
+	 * SDL_SRCCOLORKEY - Surface nutzt colorkey blitting
+	 * SDL_RLEACCEL - Colorkey blitting ist durch RLE beschleunigt
+	 * SDL_SRCALPHA - Surface blit nutzt alpha blending
+	 * SDL_PREALLOC - Surface nutzt vorher allokierten Speicher
+	 */
+
+	m_VideoModeFlags = SDL_OPENGL | SDL_RESIZABLE;
+
+	Uint32 bitPerPixel = SDL_VideoModeOK(
+							m_DesktopWidth,
+							m_DesktopHeight,
+							m_DesktopBitsPerPixel,
+							m_VideoModeFlags);
+
+	if ( !bitPerPixel) {
+		cerr << "Video mode not supported: " << SDL_GetError() << endl;
+		return false;
+	}
+
+	// specify minimum requirements
+	// (query with SDL_GL_SetAttribute() after SDL_SetVideoMode() if needed)
+	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
+	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
+	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
+	//SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+	//SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
+	//SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+	//SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
+	//SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
+
+	// 4x FSAA, way too heavy on some machines :-)
+	// FIXME: without it polygon fonts look really ugly :-(
+	// TODO: should be controlled with config values (coupled to disabling text rendering?)
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+
+	m_DisplaySurface = SDL_SetVideoMode(
+							m_DesktopWidth,
+							m_DesktopHeight,
+							m_DesktopBitsPerPixel,
+							m_VideoModeFlags);
+
+	if (m_DisplaySurface == NULL) {
+		cerr << "Could not acquire rendering surface: " << SDL_GetError() << endl;
+		return false;
+	}
+
+	return true;
 }
 
 void WindowManager::eventLoop()
 {
-    SDL_AddTimer(40, &timerCallbackRenderEvent, NULL);
-    SDL_AddTimer(1000, &timerCallbackBOINCUpdateEvent, NULL);
-    
-    //SDL_EventState( SDL_QUIT, SDL_IGNORE);
-    SDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE);
-    SDL_EventState( SDL_KEYUP, SDL_IGNORE);
-    //SDL_EventState( SDL_KEYDOWN, SDL_IGNORE);
-    //SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE);
-    SDL_EventState( SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
-    SDL_EventState( SDL_JOYAXISMOTION, SDL_IGNORE);
-    SDL_EventState( SDL_JOYBALLMOTION, SDL_IGNORE);
-    SDL_EventState( SDL_JOYHATMOTION, SDL_IGNORE);
-    SDL_EventState( SDL_JOYBUTTONDOWN, SDL_IGNORE);
-    SDL_EventState( SDL_JOYBUTTONUP, SDL_IGNORE);
-    //SDL_EventState( SDL_VIDEORESIZE, SDL_IGNORE);
-    SDL_EventState( SDL_VIDEOEXPOSE, SDL_IGNORE);
-    //SDL_EventState( SDL_USEREVENT, SDL_IGNORE);
-    SDL_EventState( SDL_SYSWMEVENT, SDL_IGNORE);
-
-    SDL_Event event;
-    
-    static double i = 0.0;
-
-    while ( SDL_WaitEvent(&event) )
-    {
-        if( event.type == SDL_USEREVENT && event.user.code == RenderEvent )
-        {
+	SDL_AddTimer(40, &timerCallbackRenderEvent, NULL);
+	SDL_AddTimer(1000, &timerCallbackBOINCUpdateEvent, NULL);
+
+	//SDL_EventState( SDL_QUIT, SDL_IGNORE);
+	SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
+	SDL_EventState(SDL_KEYUP, SDL_IGNORE);
+	//SDL_EventState( SDL_KEYDOWN, SDL_IGNORE);
+	//SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
+	SDL_EventState(SDL_JOYAXISMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_JOYBALLMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_JOYHATMOTION, SDL_IGNORE);
+	SDL_EventState(SDL_JOYBUTTONDOWN, SDL_IGNORE);
+	SDL_EventState(SDL_JOYBUTTONUP, SDL_IGNORE);
+	//SDL_EventState( SDL_VIDEORESIZE, SDL_IGNORE);
+	SDL_EventState(SDL_VIDEOEXPOSE, SDL_IGNORE);
+	//SDL_EventState( SDL_USEREVENT, SDL_IGNORE);
+	SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
+
+	SDL_Event event;
+
+	static double i = 0.0;
+
+	while (SDL_WaitEvent(&event) ) {
+		if (event.type == SDL_USEREVENT && event.user.code == RenderEvent) {
 #ifdef DEBUG_VALGRIND
-            if(i < 0.25) {
+			if(i < 0.25) {
 #endif
-                graphics->render(i+=0.025);
+			graphics->render(i+=0.025);
 #ifdef DEBUG_VALGRIND
-            }
-            else {
-                if (m_DisplaySurface) SDL_FreeSurface(m_DisplaySurface);                
-                exit(0);
-            }               
+			}
+			else {
+				if (m_DisplaySurface) SDL_FreeSurface(m_DisplaySurface);
+				exit(0);
+			}
 #endif      
-        }
-        else if( event.type == SDL_USEREVENT && event.user.code == BOINCUpdateEvent)
-        {
-            
-        }
-        else if( event.motion.state & (SDL_BUTTON(1) | SDL_BUTTON(3)) && event.type == SDL_MOUSEMOTION )
-        {
-            if(event.motion.state & SDL_BUTTON(1))
-            {
-                graphics->rotateSphere(event.motion.xrel, event.motion.yrel);
-            }
-            else if(event.motion.state & SDL_BUTTON(3))
-            {
-                graphics->zoomSphere(event.motion.yrel);
-            }
-        }
-        else if (event.type == SDL_VIDEORESIZE)
-        {
-            m_CurrentWidth = event.resize.w;
-            m_CurrentHeight = event.resize.h;
-            m_DisplaySurface = SDL_SetVideoMode( m_CurrentWidth, m_CurrentHeight, m_DesktopBitsPerPixel, m_VideoModeFlags);
-            graphics->resize(m_CurrentWidth, m_CurrentHeight);
-        }
-        else if( event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) )
-        {
-            if (m_DisplaySurface) SDL_FreeSurface(m_DisplaySurface);
-            
-            exit(0);
-        }
-        else if( event.type == SDL_KEYDOWN )
-        {
-            switch(event.key.keysym.sym)
-            {
-            case SDLK_s:
-                graphics->setFeature(graphics->STARS, graphics->isFeature(graphics->STARS) ? false : true);
-                break;
-            case SDLK_c:
-                graphics->setFeature(graphics->CONSTELLATIONS, graphics->isFeature(graphics->CONSTELLATIONS) ? false : true);
-                break;
-            case SDLK_o:
-                graphics->setFeature(graphics->OBSERVATORIES, graphics->isFeature(graphics->OBSERVATORIES) ? false : true);
-                break;
-            case SDLK_x:
-                graphics->setFeature(graphics->XRAYS, graphics->isFeature(graphics->XRAYS) ? false : true);
-                break;
-            case SDLK_p:
-                graphics->setFeature(graphics->PULSARS, graphics->isFeature(graphics->PULSARS) ? false : true);
-                break;
-            case SDLK_r:
-                graphics->setFeature(graphics->SNRS, graphics->isFeature(graphics->SNRS) ? false : true);
-                break;
-            case SDLK_g:
-                graphics->setFeature(graphics->GLOBE, graphics->isFeature(graphics->GLOBE) ? false : true);
-                break;
-            case SDLK_a:
-                graphics->setFeature(graphics->AXES, graphics->isFeature(graphics->AXES) ? false : true);
-                break;
-            case SDLK_i:
-                graphics->setFeature(graphics->SEARCHINFO, graphics->isFeature(graphics->SEARCHINFO) ? false : true);
-                break;
-            case SDLK_l:
-                graphics->setFeature(graphics->LOGO, graphics->isFeature(graphics->LOGO) ? false : true);
-                break;
-            case SDLK_RETURN:
-                toggleFullscreen();
-            default:
-                break;
-            }
-        }
-    }
+		}
+		else if (event.type == SDL_USEREVENT && event.user.code
+		        == BOINCUpdateEvent) {
+
+		}
+		else if (event.motion.state & (SDL_BUTTON(1) | SDL_BUTTON(3)) &&
+				 event.type == SDL_MOUSEMOTION) {
+			
+			if (event.motion.state & SDL_BUTTON(1)) {
+				graphics->rotateSphere(event.motion.xrel, event.motion.yrel);
+			}
+			else if (event.motion.state & SDL_BUTTON(3)) {
+				graphics->zoomSphere(event.motion.yrel);
+			}
+		}
+		else if (event.type == SDL_VIDEORESIZE) {
+			m_CurrentWidth = event.resize.w;
+			m_CurrentHeight = event.resize.h;
+			
+			m_DisplaySurface = SDL_SetVideoMode(
+									m_CurrentWidth,
+									m_CurrentHeight,
+									m_DesktopBitsPerPixel,
+									m_VideoModeFlags);
+			
+			graphics->resize(m_CurrentWidth, m_CurrentHeight);
+		}
+		else if (event.type == SDL_QUIT ||
+				(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE)) {
+			
+			if (m_DisplaySurface) {
+				SDL_FreeSurface(m_DisplaySurface);
+			}
+
+			exit(0);
+		}
+		else if (event.type == SDL_KEYDOWN) {
+			switch (event.key.keysym.sym) {
+				case SDLK_s:
+					graphics->setFeature(
+							graphics->STARS,
+					        graphics->isFeature(graphics->STARS) ? false : true);
+					break;
+				case SDLK_c:
+					graphics->setFeature(
+					        graphics->CONSTELLATIONS,
+					        graphics->isFeature(graphics->CONSTELLATIONS) ? false : true);
+					break;
+				case SDLK_o:
+					graphics->setFeature(
+					        graphics->OBSERVATORIES,
+					        graphics->isFeature(graphics->OBSERVATORIES) ? false : true);
+					break;
+				case SDLK_x:
+					graphics->setFeature(
+							graphics->XRAYS,
+					        graphics->isFeature(graphics->XRAYS) ? false : true);
+					break;
+				case SDLK_p:
+					graphics->setFeature(
+							graphics->PULSARS,
+					        graphics->isFeature(graphics->PULSARS) ? false : true);
+					break;
+				case SDLK_r:
+					graphics->setFeature(
+							graphics->SNRS,
+					        graphics->isFeature(graphics->SNRS) ? false : true);
+					break;
+				case SDLK_g:
+					graphics->setFeature(
+							graphics->GLOBE,
+					        graphics->isFeature(graphics->GLOBE) ? false : true);
+					break;
+				case SDLK_a:
+					graphics->setFeature(
+							graphics->AXES,
+					        graphics->isFeature(graphics->AXES) ? false : true);
+					break;
+				case SDLK_i:
+					graphics->setFeature(
+							graphics->SEARCHINFO,
+					        graphics->isFeature(graphics->SEARCHINFO) ? false : true);
+					break;
+				case SDLK_l:
+					graphics->setFeature(
+							graphics->LOGO,
+					        graphics->isFeature(graphics->LOGO) ? false : true);
+					break;
+				case SDLK_RETURN:
+					toggleFullscreen();
+				default:
+					break;
+			}
+		}
+	}
 }
 
 void WindowManager::registerEventObserver()
 {
-    
+
 }
 
 void WindowManager::unregisterEventObserver()
 {
-    
+
 }
 
-Uint32 WindowManager::timerCallbackRenderEvent( Uint32 interval, void *param )
+Uint32 WindowManager::timerCallbackRenderEvent(Uint32 interval, void *param)
 {
-    SDL_Event event;
-    SDL_UserEvent userevent;
+	SDL_Event event;
+	SDL_UserEvent userevent;
+
+	userevent.type = SDL_USEREVENT;
+	userevent.code = RenderEvent;
+	userevent.data1 = NULL;
+	userevent.data2 = NULL;
 
-    userevent.type = SDL_USEREVENT;
-    userevent.code = RenderEvent;
-    userevent.data1 = NULL;
-    userevent.data2 = NULL;
+	event.type = SDL_USEREVENT;
+	event.user = userevent;
 
-    event.type = SDL_USEREVENT;
-    event.user = userevent;
+	SDL_PushEvent(&event);
 
-    SDL_PushEvent( &event );
-    
-    return( interval );
+	return interval;
 }
 
-Uint32 WindowManager::timerCallbackBOINCUpdateEvent( Uint32 interval, void *param )
+Uint32 WindowManager::timerCallbackBOINCUpdateEvent(Uint32 interval,
+        void *param)
 {
-    SDL_Event event;
-    SDL_UserEvent userevent;
+	SDL_Event event;
+	SDL_UserEvent userevent;
+
+	userevent.type = SDL_USEREVENT;
+	userevent.code = BOINCUpdateEvent;
+	userevent.data1 = NULL;
+	userevent.data2 = NULL;
 
-    userevent.type = SDL_USEREVENT;
-    userevent.code = BOINCUpdateEvent;
-    userevent.data1 = NULL;
-    userevent.data2 = NULL;
+	event.type = SDL_USEREVENT;
+	event.user = userevent;
 
-    event.type = SDL_USEREVENT;
-    event.user = userevent;
+	SDL_PushEvent(&event);
 
-    SDL_PushEvent( &event );
-    
-    return( interval );
+	return interval;
 }
 
 int WindowManager::windowWidth() const
 {
-    return m_CurrentWidth;
+	return m_CurrentWidth;
 }
 
 int WindowManager::windowHeight() const
 {
-    return m_CurrentHeight;
+	return m_CurrentHeight;
 }
 
 void WindowManager::setWindowCaption(const string caption)
 {
-    SDL_WM_SetCaption(caption.c_str(), NULL);
+	SDL_WM_SetCaption(caption.c_str(), NULL);
 }
 
 void WindowManager::setWindowIcon(const string filename)
 {
-    if(filename.length() > 0) {
-        SDL_WM_SetIcon(SDL_LoadBMP(filename.c_str()), NULL);
-    }
+	if (filename.length() > 0) {
+		SDL_WM_SetIcon(SDL_LoadBMP(filename.c_str()), NULL);
+	}
 }
 
 void WindowManager::toggleFullscreen()
 {
-    SDL_WM_ToggleFullScreen( m_DisplaySurface );
-    SDL_ShowCursor( SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE ? SDL_DISABLE : SDL_ENABLE );
+	SDL_WM_ToggleFullScreen(m_DisplaySurface);
+	SDL_ShowCursor(SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE ? SDL_DISABLE : SDL_ENABLE);
 }
 
 void WindowManager::setRenderEngine(Starsphere *graphics)
 {
-    this->graphics = graphics;
+	this->graphics = graphics;
 }
-- 
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