diff --git a/AbstractGraphicsEngine.h b/AbstractGraphicsEngine.h
index 7bf88f708e9b2afe64d5193b679907657c15b72c..eee066beac83e5c2748b2d89b3621a5d9366bf96 100644
--- a/AbstractGraphicsEngine.h
+++ b/AbstractGraphicsEngine.h
@@ -19,7 +19,7 @@
 class AbstractGraphicsEngine
 {
 public:
-	/// Default destructor
+	/// Destructor
 	virtual ~AbstractGraphicsEngine();
 	
 	/**
diff --git a/EinsteinS5R3Adapter.h b/EinsteinS5R3Adapter.h
index f7e0d0bacf9db83e5a72a0c28b0149009880b20a..0b838649afad88cf8b4fa272dd51740f9128049f 100644
--- a/EinsteinS5R3Adapter.h
+++ b/EinsteinS5R3Adapter.h
@@ -21,9 +21,9 @@ class EinsteinS5R3Adapter
 {
 public:
 	/**
-	 * Constructor
+	 * \brief Constructor
 	 * 
-	 * \param boincClient Pointer to the general BOINC client adapter instance
+	 * \param boincClient Pointer to the parent BOINC client adapter instance
 	 */
 	EinsteinS5R3Adapter(BOINCClientAdapter* boincClient);
 	
@@ -69,8 +69,18 @@ public:
     double wuCPUTime() const;
     
 private:
+	
+	/**
+	 * \brief Parses science application specific information into local attributes
+	 * 
+	 * The information is usually transferred via a shared memory area
+	 * which is handled by the parent generic BOINC client adapter.
+	 * 
+	 * \see boincClient
+	 */
 	void parseApplicationInformation();
 	
+	/// Pointer to the (parent) BOINC client adapter
 	BOINCClientAdapter *boincClient;
 	
 	/// Right ascension of the currently searched sky position
diff --git a/GraphicsEngineFactory.h b/GraphicsEngineFactory.h
index 14c5fcb72fefb0b9a948c6bb288e49ae71d57aa9..9e289a0da4c1c5b873b0394b53f8df1a16e99c6a 100644
--- a/GraphicsEngineFactory.h
+++ b/GraphicsEngineFactory.h
@@ -14,6 +14,7 @@
 class GraphicsEngineFactory
 {
 public:
+	/// Destructor
 	virtual ~GraphicsEngineFactory();
 	
 	/// Identifiers of supported graphics engines
@@ -44,7 +45,7 @@ public:
 	static AbstractGraphicsEngine * createInstance(Engines engine, Applications application);
 	
 private:
-	// Contructor (private since this a purely static factory)
+	/// Contructor (private since this a purely static factory)
 	GraphicsEngineFactory();
 };