1. 28 Mar, 2009 1 commit
    • Oliver Bock's avatar
      Use BOINC's server_stable branch · 11ca8fc9
      Oliver Bock authored
      * Contains latest API and server components (former branch focuses on client only)
      * Using even more explicit configure options
      * BOINC's include directory is now lowercase
      * Also: added required tool
      * Also: improved binary output filenames for deployment
  2. 23 Oct, 2008 1 commit
  3. 13 Oct, 2008 1 commit
  4. 07 Sep, 2008 1 commit
    • Oliver Bock's avatar
      Fixed MinGW Makefile · 5094cd8e
      Oliver Bock authored
      * Added winsock support for libxml2 (libws2_32)
      * Removed /usr/lib from LDFLAGS
  5. 04 Sep, 2008 1 commit
  6. 02 Sep, 2008 1 commit
  7. 22 Aug, 2008 1 commit
  8. 06 Aug, 2008 1 commit
  9. 23 Jul, 2008 1 commit
  10. 02 Jul, 2008 1 commit
    • Oliver Bock's avatar
      Don't use any symbol stripping during build · e2c1d8b5
      Oliver Bock authored
      * GCC 4 on OSX can't cope with it (dyld: lazy symbol binding failed: lazy pointer not found)
      * Can be done on demand using the strip command
      * Saves a binary build for debugging
  11. 20 Jun, 2008 1 commit
  12. 12 Jun, 2008 2 commits
  13. 20 May, 2008 1 commit
  14. 19 May, 2008 2 commits
    • Oliver Bock's avatar
      Minor updates · f4519e97
      Oliver Bock authored
      * Fixed wrong env var in Makefile
      * Added tools to prerequisites
    • Oliver Bock's avatar
      Added automated build of the starsphere application · 80a3151d
      Oliver Bock authored
      * Amended and added Makefiles where necessary
      ** Fixed/optimized Makefiles with regard to static linking
      ** Added install targets
      * Implemented build_starsphere() in build script
      * The framework part is built as a static library
      * ORC might eventually be an API (library) rather than an executable
      * There are minor dependencies between the framework and the graphics implementations due to GraphicsEngineFactory
      ** This currently prevents the framework to become truely independent (BOINC integration)
      ** Plugins could be a solution to this...
  15. 15 May, 2008 1 commit
  16. 14 May, 2008 2 commits
  17. 13 May, 2008 1 commit
  18. 09 May, 2008 1 commit
    • Oliver Bock's avatar
      Trying to remove strange artefact on windows · 0fe7c278
      Oliver Bock authored
      * Should again be related to OpenGL context reset
      * Explicitly deleting and regenerating the GL lists might solve it
      * Minor reindentation and line break improvements
      * Makefile improvement (just clean known object files)
  19. 13 Apr, 2008 1 commit
    • Oliver Bock's avatar
      Substituted FTGL with OGLFT · ebf78c0e
      Oliver Bock authored
      * Using single font instances per text group (adds flexibility, avoid font change during render)
      * initialize() and resize() are now virtual, and overridden in subclass
      * HUD dimensions now follow actual size (no more scaling needed)
      * No more FSAA needed
      * Removed unnecessary Open GL calls during render
      - Crystal clear HUD text
      - Constant HUD text size
      - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)
  20. 11 Apr, 2008 1 commit
    • Oliver Bock's avatar
      Updated Makefile · c88e95cd
      Oliver Bock authored
      * To include new classes
      * To use a "normally" installed OGLFT
  21. 09 Apr, 2008 1 commit
  22. 07 Apr, 2008 1 commit
  23. 03 Apr, 2008 2 commits
    • Oliver Bock's avatar
      Assert that there's at least one observer (changing vom DEBUG to NDEBUG due to... · 519b3671
      Oliver Bock authored
      Assert that there's at least one observer (changing vom DEBUG to NDEBUG due to use of assert() which is scrapped by the precompiler ifdef NDEBUG)
    • Oliver Bock's avatar
      Introducting new abstract class AbstractGraphicsEngine · dc229447
      Oliver Bock authored
      * Defines the interface common to all graphics engines/applications
      * Starsphere implements that interface (is derived from this abstract class)
      * WindowManager know uses the Observer pattern for event propagation
      * Event handling is now done privately in Starsphere (as promised)
      * View and feature control doesn't need to be exposed to the public anymore
      * WindowManager: don't exit() just break the event loop to do proper clean-up!
  24. 02 Apr, 2008 2 commits
    • Oliver Bock's avatar
      New class Starsphere (first crude refactoring of the old starsphere code into proper C++) · 3331633d
      Oliver Bock authored
      * Starsphere also does font handling on its own (however, based on given resource)
      * Rest of Open GL settings moved to Starsphere's initialization()
      * Still needing much cleansing
      * Main.C looks much better now :-)
      * Deleted search_info and user_text as they're (or will be) part of Starsphere of course
      * WindowManager still uses Starsphere directly. Needs to be changed soon to much more loose coupling!
      ** Event observer
      ** Interface or abtract class as generic "RenderEngine"
    • Oliver Bock's avatar
      New class WindowManager (first crude refactoring of SDL code) · 2d05ae98
      Oliver Bock authored
      * Handles all SDL related things
      * Currently contains direct calls to starsphere (should be changed using event observers!)
  25. 29 Mar, 2008 2 commits
  26. 26 Mar, 2008 2 commits
  27. 25 Mar, 2008 2 commits
    • Oliver Bock's avatar
      Added valgrind support · d78d2d25
      Oliver Bock authored
      * Specific make targets "memcheck" and "callgrind"
      * Target automatically execute valgrind (over ten render iterations)
    • Oliver Bock's avatar
      Code cleanup · eaa1d9d5
      Oliver Bock authored
      * don't clean when building debug version
      * don't enable FSAA by default :-)
      * enable globe by default
      * GL_POINT_SMOOTH is already set in init
  28. 24 Mar, 2008 1 commit
    • Oliver Bock's avatar
      Introducting FTGL for font rendering · 2907536e
      Oliver Bock authored
      * There seems to be now real alternative to FTGL
      * OpenGL doesn't provide for integrated font handling
      * SDL_TTF also uses libfreetype (as FTGL). Maybe SDL 1.3 will do better?
      * Other libs are not as versatile
      Note: the current commit tries to use nice 3D vector fonts (polygon, extruded, outlines, textured) for efficient rendering.
      Therefore any viewport transformation (gluLookAt) has to be reversed in case one wants text to be stationary (logo, BOINC data).
      Although the initial translation back to the origin and the final translation to the desired, stationary position work fine, the
      combined rotations in between do *not*. Single reverse rotations around (x and z) or (y and z) work fine, however all three axes
      combined still don't work due to some matrix multiplication issue - is the order of rotations really important when one rotates
      around the origin? If so, which is correct (how does gluLookAt work?)? Is there any other way to reverse gluLookAt's transformations
      (matrix inversion?) Help needed...
      Thus, this is just an premlimary commit just to store the idea...
  29. 22 Mar, 2008 2 commits