1. 19 May, 2008 2 commits
    • Oliver Bock's avatar
      Renaming resource file(s) to *.res · 48ae9602
      Oliver Bock authored
      * Makes them easier to copy during build
      * Important: ALL binary resource files are required to have the extension .res from now on!
    • Oliver Bock's avatar
      Major update · 654f270c
      Oliver Bock authored
      * Implemented build_generic(): SDL, Freetype2, OGLFT, BOINC
      * Added GPLv2 header
      * Added TODOs
      * Simplyfied logging (using absolute path)
      * Extended list of prerequisites
  2. 16 May, 2008 2 commits
  3. 15 May, 2008 5 commits
  4. 14 May, 2008 4 commits
  5. 13 May, 2008 3 commits
  6. 09 May, 2008 3 commits
  7. 08 May, 2008 4 commits
    • Oliver Bock's avatar
      Yet another windoze recycling fix · cf670156
      Oliver Bock authored
      * The fonts also have to be reinitialized as they rely on the OpenGL context being "reset" by windoze
      * Introduced a few sanity checks for resource handling
      * Moved initial fullscreen toggle (release mode) to be called after initialize() as now there's a dependency when on windoze :-/
      TODO: X11 doesn't need the recycling procedure
      * It should only be done for windoze to avoid extra overhead
      * How to determine the OS? Does SDL offer something reliable?
    • Oliver Bock's avatar
      One more windoze recycling fix · 4c4f66f7
      Oliver Bock authored
      * Reinitialize OpenGL context fullscreen toggle
      * Extended a few comments
    • Oliver Bock's avatar
      Fixing windoze window issue (move/resize) · c52dc124
      Oliver Bock authored
      * Windoze "resets" the OpenGL context when SetVideoMode is called - ergo, we need to reinitialize the context
      * Added a switch (recycle) to initialize() to distinguish between one-off and recurring actions
    • Oliver Bock's avatar
  8. 06 May, 2008 2 commits
    • Oliver Bock's avatar
      Minor comment update · aa3655b7
      Oliver Bock authored
    • Oliver Bock's avatar
      Fixed BOINC information update · f327579e
      Oliver Bock authored
      * The interface declared in AbstractGraphicsEngine is now implemented in the most specialized class only (to make sure it's called, down the inheritance hierarchy)
      * The abstract or generelized classes (up the hierarchy) got local implementation (protected) which are called by their respective children.
      * Fixed a bug in the old starsphere code. Search marker rendering deleted to much (memory corruption)! Does OpenGL do any boundary checking?
  9. 30 Apr, 2008 4 commits
  10. 28 Apr, 2008 2 commits
  11. 25 Apr, 2008 2 commits
  12. 13 Apr, 2008 2 commits
    • Oliver Bock's avatar
    • Oliver Bock's avatar
      Substituted FTGL with OGLFT · ebf78c0e
      Oliver Bock authored
      * Using single font instances per text group (adds flexibility, avoid font change during render)
      * initialize() and resize() are now virtual, and overridden in subclass
      * HUD dimensions now follow actual size (no more scaling needed)
      * No more FSAA needed
      * Removed unnecessary Open GL calls during render
      - Crystal clear HUD text
      - Constant HUD text size
      - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)
  13. 11 Apr, 2008 5 commits