diff --git a/src/framework/WindowManager.cpp b/src/framework/WindowManager.cpp
index b6b0736d3ecb788b30b8f9a4279b8d043c0d2d1b..3e8d08eb661bd7c4bd612acf2986b16fb5a4c3f8 100644
--- a/src/framework/WindowManager.cpp
+++ b/src/framework/WindowManager.cpp
@@ -125,12 +125,12 @@ bool WindowManager::initialize(const int width, const int height, const int fram
 
 	// create window
 	m_Window = SDL_CreateWindow(
-							"Einstein@Home",
-							SDL_WINDOWPOS_CENTERED,
-							SDL_WINDOWPOS_CENTERED,
-							m_CurrentWidth,
-							m_CurrentHeight,
-							m_VideoModeFlags);
+			"Einstein@Home",
+			SDL_WINDOWPOS_CENTERED,
+			SDL_WINDOWPOS_CENTERED,
+			m_CurrentWidth,
+			m_CurrentHeight,
+			m_VideoModeFlags);
 
 	if (m_Window == NULL) {
 		cerr << "Could not acquire rendering surface (" << SDL_GetError() << "): will try fallback..." << endl;
@@ -163,12 +163,12 @@ bool WindowManager::initialize(const int width, const int height, const int fram
 		// reset window
 		if (m_Window) SDL_DestroyWindow(m_Window);
 		m_Window = SDL_CreateWindow(
-								"Einstein@Home",
-								SDL_WINDOWPOS_CENTERED,
-								SDL_WINDOWPOS_CENTERED,
-								m_CurrentWidth,
-								m_CurrentHeight,
-								m_VideoModeFlags);
+				"Einstein@Home",
+				SDL_WINDOWPOS_CENTERED,
+				SDL_WINDOWPOS_CENTERED,
+				m_CurrentWidth,
+				m_CurrentHeight,
+				m_VideoModeFlags);
 
 		if (m_Window == NULL) {
 			cerr << "Could not acquire window (" << SDL_GetError() << "): giving up!" << endl;
diff --git a/src/framework/WindowManager.h b/src/framework/WindowManager.h
index b87f3890e1d6a7b92afe67fad3c3d5371e7686bf..d598dafeed6186e22b2c60d4ee37bdfc7d6f9c32 100644
--- a/src/framework/WindowManager.h
+++ b/src/framework/WindowManager.h
@@ -261,8 +261,8 @@ private:
     /// The SDL window handle
     SDL_Window *m_Window;
 
-	/// The SDL OpenGL context handle
-	SDL_GLContext m_GLContext;
+    /// The SDL OpenGL context handle
+    SDL_GLContext m_GLContext;
 
     /// The screensaver mode indicator
     bool m_ScreensaverMode;