From 28bea34e6ca7c319a7a191adac7dc9f433c99f2d Mon Sep 17 00:00:00 2001
From: Oliver Behnke <oliver.behnke@aei.mpg.de>
Date: Thu, 5 Mar 2020 15:05:03 +0100
Subject: [PATCH] Fixed indentation

---
 src/framework/WindowManager.cpp | 24 ++++++++++++------------
 src/framework/WindowManager.h   |  4 ++--
 2 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/src/framework/WindowManager.cpp b/src/framework/WindowManager.cpp
index b6b0736..3e8d08e 100644
--- a/src/framework/WindowManager.cpp
+++ b/src/framework/WindowManager.cpp
@@ -125,12 +125,12 @@ bool WindowManager::initialize(const int width, const int height, const int fram
 
 	// create window
 	m_Window = SDL_CreateWindow(
-							"Einstein@Home",
-							SDL_WINDOWPOS_CENTERED,
-							SDL_WINDOWPOS_CENTERED,
-							m_CurrentWidth,
-							m_CurrentHeight,
-							m_VideoModeFlags);
+			"Einstein@Home",
+			SDL_WINDOWPOS_CENTERED,
+			SDL_WINDOWPOS_CENTERED,
+			m_CurrentWidth,
+			m_CurrentHeight,
+			m_VideoModeFlags);
 
 	if (m_Window == NULL) {
 		cerr << "Could not acquire rendering surface (" << SDL_GetError() << "): will try fallback..." << endl;
@@ -163,12 +163,12 @@ bool WindowManager::initialize(const int width, const int height, const int fram
 		// reset window
 		if (m_Window) SDL_DestroyWindow(m_Window);
 		m_Window = SDL_CreateWindow(
-								"Einstein@Home",
-								SDL_WINDOWPOS_CENTERED,
-								SDL_WINDOWPOS_CENTERED,
-								m_CurrentWidth,
-								m_CurrentHeight,
-								m_VideoModeFlags);
+				"Einstein@Home",
+				SDL_WINDOWPOS_CENTERED,
+				SDL_WINDOWPOS_CENTERED,
+				m_CurrentWidth,
+				m_CurrentHeight,
+				m_VideoModeFlags);
 
 		if (m_Window == NULL) {
 			cerr << "Could not acquire window (" << SDL_GetError() << "): giving up!" << endl;
diff --git a/src/framework/WindowManager.h b/src/framework/WindowManager.h
index b87f389..d598daf 100644
--- a/src/framework/WindowManager.h
+++ b/src/framework/WindowManager.h
@@ -261,8 +261,8 @@ private:
     /// The SDL window handle
     SDL_Window *m_Window;
 
-	/// The SDL OpenGL context handle
-	SDL_GLContext m_GLContext;
+    /// The SDL OpenGL context handle
+    SDL_GLContext m_GLContext;
 
     /// The screensaver mode indicator
     bool m_ScreensaverMode;
-- 
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