pulsaranimationwidget.cpp 8.55 KB
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/******************************************************************************
 *   Copyright (C) 2008 by Oliver Bock                                        *
 *   oliver.bock[AT]aei.mpg.de                                                *
 *                                                                            *
 *   This file is part of PulsatingScience.                                   *
 *                                                                            *
 *   PulsatingScience is free software: you can redistribute it and/or modify *
 *   it under the terms of the GNU General Public License as published        *
 *   by the Free Software Foundation, version 3 of the License.               *
 *                                                                            *
 *   PulsatingScience is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the             *
 *   GNU General Public License for more details.                             *
 *                                                                            *
 *   You should have received a copy of the GNU General Public License        *
 *   along with PulsatingScience. If not, see <http://www.gnu.org/licenses/>. *
 *                                                                            *
 ******************************************************************************/

#include "pulsaranimationwidget.h"

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PulsarAnimationWidget::PulsarAnimationWidget(QWidget *parent) :
	QGLWidget(parent),
	m_frameTimer(),
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	m_pulsarSpinTimer(),
	m_orbitTimer()
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{
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    connect(&m_frameTimer, SIGNAL(timeout()), this, SLOT(updateFrame()));
    connect(&m_pulsarSpinTimer, SIGNAL(timeout()), this, SLOT(updatePulsarSpin()));
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    connect(&m_orbitTimer, SIGNAL(timeout()), this, SLOT(updateOrbit()));
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	m_quadricPulsar = NULL;
	m_quadricPulsarCone1 = NULL;
	m_quadricPulsarCone2 = NULL;
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	m_framesPerSecond = 25;
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	setPulsarSpinFrequency(0.5f);
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	m_pulsarRotationAngle = 0.0f;

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	setOrbitFrequency(0.2f);
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	setOrbitRadius(4.0f);
	m_orbitRotationAngle = 0.0f;
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	m_mouseLastX = 0;
	m_mouseLastY = 0;
	m_mouseAngleH = 90;
	m_mouseAngleV = 30;
	m_cameraZoom = 10.0f;
	m_cameraZoomLBound = 2.0f;

	updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
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}

PulsarAnimationWidget::~PulsarAnimationWidget()
{
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	if(m_quadricPulsar) gluDeleteQuadric(m_quadricPulsar);
	if(m_quadricPulsarCone1) gluDeleteQuadric(m_quadricPulsarCone1);
	if(m_quadricPulsarCone2) gluDeleteQuadric(m_quadricPulsarCone2);
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}

void PulsarAnimationWidget::initializeGL()
{
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	glShadeModel(GL_SMOOTH);
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glClearDepth(1.0f);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

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	GLfloat LightAmbient[] = { 0.3f, 0.3f, 0.3f, 1.0f };
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	GLfloat LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
	GLfloat LightSpecular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
	GLfloat LightPosition[] = { 0.0f, 0.0f, 3.0f, 1.0f };
	GLfloat spot_direction[] = { 0.0, 0.0, -1.0 };

	glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
	glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular);
	glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
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	glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 50.0);
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	glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, spot_direction);
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	glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 10.0);
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	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
	glEnable(GL_LIGHT0);
	glEnable(GL_LIGHTING);
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	m_quadricPulsar = gluNewQuadric();
    m_quadricPulsarCone1 = gluNewQuadric();
    m_quadricPulsarCone2 = gluNewQuadric();
    gluQuadricNormals(m_quadricPulsar, GLU_SMOOTH);
    gluQuadricNormals(m_quadricPulsarCone1, GLU_SMOOTH);
    gluQuadricNormals(m_quadricPulsarCone2, GLU_SMOOTH);
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}

void PulsarAnimationWidget::resizeGL(int w, int h)
{
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	glViewport(0, 0, w, h);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	gluPerspective(45.0f, (GLfloat)w / (GLfloat)h, 0.1f, 100.0f);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void PulsarAnimationWidget::paintGL()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

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	gluLookAt(m_cameraPosX, m_cameraPosY, m_cameraPosZ,
			  0.0, 0.0, 0.0,
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			  0.0, 1.0, 0.0);
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	// TODO: should be located elsewhere
	static GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
	static GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
	static GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 };
	static GLfloat mat_diffuse[] = { 0.5, 0.5, 0.5, 1.0 };
	static GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
	static GLfloat no_shininess[] = { 0.0 };
	static GLfloat low_shininess[] = { 5.0 };
	static GLfloat high_shininess[] = { 100.0 };
	static GLfloat mat_emission[] = { 0.3, 0.2, 0.2, 0.0 };
	glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
	glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
	glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
	glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
	glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
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	glRotatef(m_orbitRotationAngle, 0.0f, 1.0f, 0.0f);

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	glPushMatrix();
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	glTranslatef(0.0f, 0.0f, m_orbitRadiusNeg);
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	gluSphere(m_quadricPulsar, 1.0f, 32, 32);
	glPopMatrix();

	glTranslatef(0.0f, 0.0f, m_orbitRadius);

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	glPushMatrix();
	glRotatef(m_pulsarRotationAngle, 0.0f, 1.0f, 0.0f);
	gluSphere(m_quadricPulsar, 1.0f, 32, 32);
	glPopMatrix();

	glPushMatrix();
	glRotatef(m_pulsarRotationAngle-90, 0.0f, 1.0f, 0.0f);
	glTranslatef(0.0f, 0.0f, -4.0f);
	gluCylinder(m_quadricPulsarCone1, 0.5f, 0.0f, 3.0f, 32, 32);
	glPopMatrix();

	glPushMatrix();
	glRotatef(m_pulsarRotationAngle+90, 0.0f, 1.0f, 0.0f);
	glTranslatef(0.0f, 0.0f, -4.0f);
	gluCylinder(m_quadricPulsarCone2, 0.5f, 0.0f, 3.0f, 32, 32);
	glPopMatrix();
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}

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void PulsarAnimationWidget::runAnimation()
{
	m_frameTimer.start(1000.0 / m_framesPerSecond);
	m_pulsarSpinTimer.start(m_pulsarSpinFrequency);
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	m_orbitTimer.start(m_orbitFrequency);
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}
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void PulsarAnimationWidget::pauseAnimation()
{
	m_frameTimer.stop();
	m_pulsarSpinTimer.stop();
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	m_orbitTimer.stop();
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}

void PulsarAnimationWidget::stopAnimation()
{
	m_frameTimer.stop();
	m_pulsarSpinTimer.stop();
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	m_orbitTimer.stop();
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	m_pulsarRotationAngle = 0.0;
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	m_orbitRotationAngle = 0.0;
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	updateGL();
}

void PulsarAnimationWidget::updateFrame()
{
	updateGL();
}

void PulsarAnimationWidget::updatePulsarSpin()
{
	if(m_pulsarRotationAngle <= 360.0) {
		m_pulsarRotationAngle++;
	}
	else {
		m_pulsarRotationAngle = 0.0;
	}
}

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void PulsarAnimationWidget::updateOrbit()
{
	if(m_orbitRotationAngle <= 360.0) {
		m_orbitRotationAngle++;
	}
	else {
		m_orbitRotationAngle = 0.0;
	}
}

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void PulsarAnimationWidget::mouseMoveEvent(QMouseEvent *event)
{
	Qt::MouseButtons buttons = event->buttons();
	if((buttons & Qt::LeftButton) == Qt::LeftButton) {
		if(m_mouseLastX != 0) {
			m_mouseAngleH -= (m_mouseLastX - event->x()) / 2;
			m_mouseAngleH = m_mouseAngleH < 360? m_mouseAngleH : 0;

		}
		if(m_mouseLastY != 0) {
			m_mouseAngleV -= (m_mouseLastY - event->y()) / 2;
			m_mouseAngleV = m_mouseAngleV < 90? m_mouseAngleV : 90;
			m_mouseAngleV = m_mouseAngleV > -90? m_mouseAngleV : -90;
		}

		m_mouseLastX = event->x();
		m_mouseLastY = event->y();
	}
	else if((buttons & Qt::RightButton) == Qt::RightButton) {
		if(m_mouseLastY != 0) {
			m_cameraZoom -= (m_mouseLastY - event->y()) / 2;
			m_cameraZoom = m_cameraZoom >= m_cameraZoomLBound? m_cameraZoom : m_cameraZoomLBound;
			updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
		}

		m_mouseLastY = event->y();
	}

	updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
}

void PulsarAnimationWidget::mouseReleaseEvent(QMouseEvent *event)
{
	m_mouseLastX = 0;
	m_mouseLastY = 0;
}

void PulsarAnimationWidget::updateCameraPosition(const int angleH, const int angleV, const float zoom)
{
	static const float deg2rad = PI/180.0f;

	m_cameraPosX = sin(angleH * deg2rad) * zoom;
	m_cameraPosY = sin(angleV * deg2rad) * zoom;
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	m_cameraPosZ = cos(angleH * deg2rad) * cos(fabs(angleV * deg2rad)) * zoom;
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	updateGL();
}

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void PulsarAnimationWidget::setFramePerSecond(const unsigned int fps)
{
	m_framesPerSecond = fps;
}

void PulsarAnimationWidget::setPulsarSpinFrequency(const float frequency)
{
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	m_pulsarSpinFrequency = (unsigned int) (1000 / (frequency * 360.0f) + 0.5f);
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	m_pulsarSpinTimer.setInterval(m_pulsarSpinFrequency);
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}
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void PulsarAnimationWidget::setOrbitRadius(const float radius)
{
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	m_orbitRadius = radius;
	m_orbitRadiusNeg = -1.0 * radius;
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}

void PulsarAnimationWidget::setOrbitFrequency(const float frequency)
{
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	m_orbitFrequency = (unsigned int) (1000 / (frequency * 360.0f) + 0.5f);
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	m_orbitTimer.setInterval(m_orbitFrequency);
}