pulsaranimationwidget.cpp 18.3 KB
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/******************************************************************************
 *   Copyright (C) 2008 by Oliver Bock                                        *
 *   oliver.bock[AT]aei.mpg.de                                                *
 *                                                                            *
 *   This file is part of PulsatingScience.                                   *
 *                                                                            *
 *   PulsatingScience is free software: you can redistribute it and/or modify *
 *   it under the terms of the GNU General Public License as published        *
 *   by the Free Software Foundation, version 3 of the License.               *
 *                                                                            *
 *   PulsatingScience is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of           *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the             *
 *   GNU General Public License for more details.                             *
 *                                                                            *
 *   You should have received a copy of the GNU General Public License        *
 *   along with PulsatingScience. If not, see <http://www.gnu.org/licenses/>. *
 *                                                                            *
 ******************************************************************************/

#include "pulsaranimationwidget.h"

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const double PulsarAnimationWidget::deg2rad = PI/180.0;
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PulsarAnimationWidget::PulsarAnimationWidget(QWidget *parent) :
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	QGLWidget(QGLFormat(QGL::AlphaChannel | QGL::SampleBuffers), parent),
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	m_frameTimer(),
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	m_pulseProfile(360, 0.0)
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{
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	if(!format().directRendering()) {
		qWarning("Sorry, no direct rendering support for animation...");
	}
	if(!format().doubleBuffer()) {
		qWarning("Sorry, no double buffering support for animation...");
	}
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	if(!format().rgba()) {
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		qWarning("Sorry, no RGBA support for animation...");
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	}
	if(!format().alpha()) {
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		qWarning("Sorry, no alpha channel support for animation...");
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	}
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	if(!format().sampleBuffers()) {
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		qWarning("Sorry, no multisampling support for animation...");
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	}
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	// connect primary rendering timer to local callback
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    connect(&m_frameTimer, SIGNAL(timeout()), this, SLOT(updateFrame()));
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    // initialize quadric pointers
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    m_quadricCompanionOrbitPlane = NULL;
    m_quadricCompanion = NULL;
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    m_quadricPulsarOrbitPlane = NULL;
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    m_quadricPulsar = NULL;
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	m_quadricPulsarCone1 = NULL;
	m_quadricPulsarCone2 = NULL;
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	m_quadricPulsarSpinAxis = NULL;
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	m_quadricPulsarMagneticAxis = NULL;
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	// initialize texture pointers
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	m_pulsarTexture = 0;
	m_backgroundTexture = 0;
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	// initial render timing settings
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	m_framesPerSecond = 25;
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	m_pulsarRotationDelta = 0.0;
	m_orbitRotationDelta = 0.0;
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	resetParameters();
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	// initial binary system parameters (have to match GUI!)
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	m_pulsarMass = 1.4;
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	// initial companion is "Neutron Star"
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	m_companionMass = 1.4;
	m_pulsarSpinAxisInclination = 0.0;
	m_pulsarMagneticAxisInclination = 45.0;
	m_pulsarSemiMajorAxis = 5.0;
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	m_companionSemiMajorAxis = (m_pulsarMass/m_companionMass) * m_pulsarSemiMajorAxis;
	// initial spin frequency of 0.5 Hz
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	m_pulsarRotationDelta = (360.0 * 0.5) / m_framesPerSecond;
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	// update orbital period (based on settings above)
	updateOrbitPeriod();
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	// initial view features
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	m_showOrbits = false;
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	m_showRotationAxes = false;
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	m_cameraInteraction = false;
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	// initial view settings
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	m_mouseAngleH = 90.0;
	m_mouseAngleV = 30.0;
	m_cameraZoom = 15.0;
	m_cameraZoomLBound = 2.0;
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	m_mouseLastX = 0;
	m_mouseLastY = 0;
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	// update camera based on settings above
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	updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
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	// finally, create initial pulse profile based on settings above
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	updatePulseProfile();
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}

PulsarAnimationWidget::~PulsarAnimationWidget()
{
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	if(m_quadricCompanionOrbitPlane) gluDeleteQuadric(m_quadricCompanionOrbitPlane);
	if(m_quadricCompanion) gluDeleteQuadric(m_quadricCompanion);
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	if(m_quadricPulsarOrbitPlane) gluDeleteQuadric(m_quadricPulsarOrbitPlane);
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	if(m_quadricPulsar) gluDeleteQuadric(m_quadricPulsar);
	if(m_quadricPulsarCone1) gluDeleteQuadric(m_quadricPulsarCone1);
	if(m_quadricPulsarCone2) gluDeleteQuadric(m_quadricPulsarCone2);
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	if(m_quadricPulsarSpinAxis) gluDeleteQuadric(m_quadricPulsarSpinAxis);
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	if(m_quadricPulsarMagneticAxis) gluDeleteQuadric(m_quadricPulsarMagneticAxis);
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	if(m_pulsarTexture) deleteTexture(m_pulsarTexture);
	if(m_backgroundTexture) deleteTexture(m_backgroundTexture);
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}

void PulsarAnimationWidget::initializeGL()
{
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	glClearColor(0.0, 0.0, 0.0, 0.0);
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	glClearDepth(1.0);
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	glDepthFunc(GL_LEQUAL);
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	glEnable(GL_DEPTH_TEST);

	glShadeModel(GL_SMOOTH);
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	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

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	GLfloat LightAmbient[] = {0.3, 0.3, 0.3, 1.0};
	GLfloat LightDiffuse[] = {1.0, 1.0, 1.0, 1.0};
	GLfloat LightSpecular[] = {1.0, 1.0, 1.0, 1.0};
	GLfloat LightPosition[] = {0.0, 0.0, 3.0, 1.0};
	GLfloat spot_direction[] = {0.0, 0.0, -1.0};
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	glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
	glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular);
	glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
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	glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 50.0);
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	glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, spot_direction);
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	glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 10.0);
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	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
	glEnable(GL_LIGHT0);
	glEnable(GL_LIGHTING);
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	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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	glEnable(GL_BLEND);
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	m_quadricCompanionOrbitPlane = gluNewQuadric();
	m_quadricCompanion = gluNewQuadric();
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	m_quadricPulsarOrbitPlane = gluNewQuadric();
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	m_quadricPulsar = gluNewQuadric();
    m_quadricPulsarCone1 = gluNewQuadric();
    m_quadricPulsarCone2 = gluNewQuadric();
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    m_quadricPulsarSpinAxis = gluNewQuadric();
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    m_quadricPulsarMagneticAxis = gluNewQuadric();
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    gluQuadricNormals(m_quadricCompanionOrbitPlane, GLU_SMOOTH);
    gluQuadricNormals(m_quadricCompanion, GLU_SMOOTH);
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    gluQuadricNormals(m_quadricPulsarOrbitPlane, GLU_SMOOTH);
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    gluQuadricNormals(m_quadricPulsar, GLU_SMOOTH);
    gluQuadricNormals(m_quadricPulsarCone1, GLU_SMOOTH);
    gluQuadricNormals(m_quadricPulsarCone2, GLU_SMOOTH);
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    gluQuadricNormals(m_quadricPulsarSpinAxis, GLU_SMOOTH);
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    gluQuadricNormals(m_quadricPulsarMagneticAxis, GLU_SMOOTH);
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    // load textures
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    m_pulsarTexture = bindTexture(QImage(":/textures/resources/texture_pulsar.png"), GL_TEXTURE_2D, GL_RGBA);
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//    m_backgroundTexture = bindTexture(QImage(":/textures/resources/texture_background_simple.png"), GL_TEXTURE_2D, GL_RGBA);
    m_backgroundTexture = bindTexture(QImage(":/textures/resources/texture_background_carina.jpg"), GL_TEXTURE_2D, GL_RGB);
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    // use mipmapped textures
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);

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    // enable 2D mapping (s/t coordinates, sphere map won't rotate texture!)
    glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
    glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
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}

void PulsarAnimationWidget::resizeGL(int w, int h)
{
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	glViewport(0, 0, w, h);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

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	gluPerspective(45.0, (GLfloat)w / (GLfloat)h, 0.1, 500.0);
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	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void PulsarAnimationWidget::paintGL()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

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	gluLookAt(m_cameraPosX, m_cameraPosY, m_cameraPosZ,
			  0.0, 0.0, 0.0,
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			  0.0, 1.0, 0.0);
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	// TODO: should be located elsewhere
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	static GLfloat no_mat[] = {0.0, 0.0, 0.0, 1.0};
	static GLfloat mat_diffuse[] = {0.5, 0.5, 0.5, 1.0};
	static GLfloat mat_specular[] = {1.0, 1.0, 1.0, 1.0};
	static GLfloat low_shininess[] = {2.5};
	static GLfloat translucent[] = {1.0, 1.0, 1.0, 0.33};
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	glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
	glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
	glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
	glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
	glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
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	// draw companion
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	glPushMatrix();
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		glTranslatef(sin((m_orbitRotationAngle + 180.0) * deg2rad) * m_companionSemiMajorAxis,
					 0.0,
					 cos((m_orbitRotationAngle + 180.0) * deg2rad) * m_companionSemiMajorAxis);
		gluSphere(m_quadricCompanion, 1.0, 32, 32);
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	glPopMatrix();

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	// draw pulsar
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	glPushMatrix();
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		glTranslatef(sin(m_orbitRotationAngle * deg2rad) * m_pulsarSemiMajorAxis,
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					 0.0,
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					 cos(m_orbitRotationAngle * deg2rad) * m_pulsarSemiMajorAxis);
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		glPushMatrix();
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			glRotatef(m_pulsarSpinAxisInclination, 0.0, 0.0, 1.0);
			glRotatef(m_pulsarRotationAngle, 0.0, 1.0, 0.0);
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			// draw spin axis
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			if(m_showRotationAxes) {
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				glPushMatrix();
					glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, translucent);
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					glRotatef(90.0, 1.0, 0.0, 0.0);
					glTranslatef(0.0, 0.0, -5.0);
					gluCylinder(m_quadricPulsarSpinAxis, 0.05, 0.05, 10.0, 32, 1);
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				glPopMatrix();
			}

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			// create texture coordinates and enable texturing
	        glEnable(GL_TEXTURE_GEN_S);
	        glEnable(GL_TEXTURE_GEN_T);
	        glBindTexture(GL_TEXTURE_2D, m_pulsarTexture);
	        glEnable(GL_TEXTURE_2D);
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			glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
			glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
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			gluSphere(m_quadricPulsar, 1.0, 32, 32);
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			// disable texturing
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	        glDisable(GL_TEXTURE_GEN_S);
	        glDisable(GL_TEXTURE_GEN_T);
	        glDisable(GL_TEXTURE_2D);
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		glPopMatrix();

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		// TODO: should be located elsewhere
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		static GLfloat coneAmbient[] = {1.0, 1.0, 0.0, 1.0};
		static GLfloat coneDiffuse[] = {1.0, 1.0, 0.0, 1.0};
		static GLfloat coneSpecular[] = {1.0, 1.0, 0.5, 1.0};
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		glMaterialfv(GL_FRONT, GL_SPECULAR, coneSpecular);

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		// first cone
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		glPushMatrix();
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			glRotatef(90.0, 1.0, 0.0, 0.0);
			glRotatef(m_pulsarSpinAxisInclination, 0.0, 1.0, 0.0);
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			glRotatef(-m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0);
			glRotatef(-m_pulsarMagneticAxisInclination, 1.0, 0.0, 0.0);
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			// draw magnetic axis (for both cones)
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			if(m_showRotationAxes) {
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				glPushMatrix();
					glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, translucent);
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					glTranslatef(0.0, 0.0, -5.0);
					gluCylinder(m_quadricPulsarMagneticAxis, 0.05, 0.05, 10.0, 32, 1);
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				glPopMatrix();
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			}

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			glTranslatef(0.0, 0.0, -4.0);
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			glMaterialfv(GL_FRONT, GL_AMBIENT, coneAmbient);
			glMaterialfv(GL_FRONT, GL_DIFFUSE, coneDiffuse);
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			gluCylinder(m_quadricPulsarCone1, 0.475, 0.0, 3.0, 32, 32);
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		glPopMatrix();

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		// second cone
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		glPushMatrix();
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			glRotatef(-90.0, 1.0, 0.0, 0.0);
			glRotatef(-m_pulsarSpinAxisInclination, 0.0, 1.0, 0.0);
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			glRotatef(m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0);
			glRotatef(m_pulsarMagneticAxisInclination, 1.0, 0.0, 0.0);
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			glTranslatef(0.0, 0.0, -4.0);
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			glMaterialfv(GL_FRONT, GL_AMBIENT, coneAmbient);
			glMaterialfv(GL_FRONT, GL_DIFFUSE, coneDiffuse);
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			gluCylinder(m_quadricPulsarCone2, 0.475, 0.0, 3.0, 32, 32);
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		glPopMatrix();
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	glPopMatrix();
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	// save current state
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
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	glOrtho(0, width(), 0, height(), 0.1, 501.0);
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	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();

	// draw backdrop (independent parallel projection)
	glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_specular);
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	glTranslatef(0.0, 0.0, -501.0);
	drawTexture(QPointF(0.0, 0.0), m_backgroundTexture);
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	// restore original state
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
	glPopMatrix();

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	// draw orbital planes
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	if(m_cameraInteraction || m_showOrbits) {
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		glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, translucent);
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		static double sizeOffset = 0.25;
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		// companion's plane (only if not identical with pulsar's)
		if(m_companionSemiMajorAxis != m_pulsarSemiMajorAxis) {
			glPushMatrix();
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				glRotatef(90.0, 1.0, 0.0, 0.0);
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				// separate them slightly in case of overlap
				// based on ugly mass diff check (no collision detection)
				// single known problematic pair: (m_c=1.4, m_p=1.5)
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				if((int)(10*(m_pulsarMass-m_companionMass)+0.5) == 1){
					glTranslatef(0.0, 0.0, 0.01);
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				}

				gluDisk(m_quadricCompanionOrbitPlane,
						m_companionSemiMajorAxis - sizeOffset,
						m_companionSemiMajorAxis + sizeOffset,
						64, 1);
			glPopMatrix();
		}

		// pulsar's plane
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		glPushMatrix();
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			glRotatef(90.0, 1.0, 0.0, 0.0);
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			gluDisk(m_quadricPulsarOrbitPlane,
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					m_pulsarSemiMajorAxis - sizeOffset,
					m_pulsarSemiMajorAxis + sizeOffset,
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					64, 1);
		glPopMatrix();
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	}
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}

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void PulsarAnimationWidget::runAnimation()
{
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	m_frameTimer.start(1000.0 / m_framesPerSecond);
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}
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void PulsarAnimationWidget::pauseAnimation()
{
	m_frameTimer.stop();
}

void PulsarAnimationWidget::stopAnimation()
{
	m_frameTimer.stop();
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	resetParameters();
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	updateGL();
}

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void PulsarAnimationWidget::updateFrame()
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{
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	m_pulsarRotationAngle += m_pulsarRotationDelta;
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	if(m_pulsarRotationAngle > 360.0) {
		m_pulsarRotationAngle -= 360.0;
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		updatePulseProfile();
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	}
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	m_orbitRotationAngle += m_orbitRotationDelta;
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	if(m_orbitRotationAngle > 360.0) {
		m_orbitRotationAngle -= 360.0;
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	}

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	updateGL();
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	emit pulsarAnimationStep(m_pulsarRotationDelta);
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}

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void PulsarAnimationWidget::showOrbits(bool enabled)
{
	m_showOrbits = enabled;

	updateGL();
}

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void PulsarAnimationWidget::showRotationAxes(bool enabled)
{
	m_showRotationAxes = enabled;

	updateGL();
}

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void PulsarAnimationWidget::mousePressEvent(QMouseEvent *event)
{
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	Q_UNUSED(event);

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	m_cameraInteraction = true;
	updateGL();
}

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void PulsarAnimationWidget::mouseMoveEvent(QMouseEvent *event)
{
	Qt::MouseButtons buttons = event->buttons();
	if((buttons & Qt::LeftButton) == Qt::LeftButton) {
		if(m_mouseLastX != 0) {
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			m_mouseAngleH -= (m_mouseLastX - event->x()) * 0.5 ;
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			m_mouseAngleH = m_mouseAngleH < 360 ? m_mouseAngleH : 0;
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		}
		if(m_mouseLastY != 0) {
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			m_mouseAngleV -= (m_mouseLastY - event->y()) * 0.5;
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			m_mouseAngleV = m_mouseAngleV < 90 ? m_mouseAngleV : 90;
			m_mouseAngleV = m_mouseAngleV > -90 ? m_mouseAngleV : -90;
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		}

		m_mouseLastX = event->x();
		m_mouseLastY = event->y();
	}
	else if((buttons & Qt::RightButton) == Qt::RightButton) {
		if(m_mouseLastY != 0) {
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			m_cameraZoom -= (m_mouseLastY - event->y()) * 0.5;
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			m_cameraZoom = m_cameraZoom >= m_cameraZoomLBound ? m_cameraZoom : m_cameraZoomLBound;
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			updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
		}

		m_mouseLastY = event->y();
	}

	updateCameraPosition(m_mouseAngleH, m_mouseAngleV, m_cameraZoom);
}

void PulsarAnimationWidget::mouseReleaseEvent(QMouseEvent *event)
{
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	Q_UNUSED(event);

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	m_mouseLastX = 0;
	m_mouseLastY = 0;
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	m_cameraInteraction = false;
	updateGL();
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}

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void PulsarAnimationWidget::updateCameraPosition(const int angleH, const int angleV, const double zoom)
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{
	m_cameraPosX = sin(angleH * deg2rad) * zoom;
	m_cameraPosY = sin(angleV * deg2rad) * zoom;
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	m_cameraPosZ = cos(angleH * deg2rad) * cos(angleV * deg2rad) * zoom;
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	updatePulseProfile();

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	updateGL();
}

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void PulsarAnimationWidget::setFramePerSecond(const unsigned int fps)
{
	m_framesPerSecond = fps;
}

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void PulsarAnimationWidget::setPulsarSemiMajorAxis(const double length)
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{
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	m_pulsarSemiMajorAxis = length;
	m_companionSemiMajorAxis = (m_pulsarMass/m_companionMass) * m_pulsarSemiMajorAxis;
	updateOrbitPeriod();
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	updatePulseProfile();
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	updateGL();
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}
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void PulsarAnimationWidget::setCompanionMass(const double mass)
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{
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	m_companionMass = mass;
	updateOrbitRadii();
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	updatePulseProfile();
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	updateGL();
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}

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void PulsarAnimationWidget::setPulsarMass(const double mass)
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{
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	m_pulsarMass = mass;
	updateOrbitRadii();
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	updatePulseProfile();
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	updateGL();
}

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void PulsarAnimationWidget::setPulsarSpinFrequency(const double frequency)
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{
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	m_pulsarRotationDelta = (360.0 * frequency) / m_framesPerSecond;
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	updatePulseProfile();
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}
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void PulsarAnimationWidget::setPulsarSpinAxisInclination(const int degrees)
{
	m_pulsarSpinAxisInclination = degrees;
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	updatePulseProfile();
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	updateGL();
}

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void PulsarAnimationWidget::setPulsarMagneticAxisInclination(const int degrees)
{
	m_pulsarMagneticAxisInclination = degrees;
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	updatePulseProfile();
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	updateGL();
}
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void PulsarAnimationWidget::updateOrbitPeriod()
{
	m_orbitalPeriod = 3.1553e7 * sqrt(
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						(pow(m_pulsarSemiMajorAxis, 3.0) * pow(m_pulsarMass+m_companionMass, 2.0)) /
						 pow(m_companionMass, 3.0)
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					  );

	// visual correction factor (increase orbital momentum)
	double visualCorrection = 1e-8;

	m_orbitRotationDelta  = (360.0 / (m_orbitalPeriod*visualCorrection)) / m_framesPerSecond;
}

void PulsarAnimationWidget::updateOrbitRadii()
{
	m_pulsarSemiMajorAxis = 1.0015e-5 * pow(
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								(pow(m_orbitalPeriod, 2.0) * pow(m_companionMass, 3.0)) /
								 pow(m_pulsarMass+m_companionMass, 2.0),
								 1.0/3.0
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							);

	m_companionSemiMajorAxis = (m_pulsarMass/m_companionMass) * m_pulsarSemiMajorAxis;

	emit pulsarSemiMajorAxisUpdated(m_pulsarSemiMajorAxis);
}

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void PulsarAnimationWidget::resetParameters()
{
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	m_pulsarRotationAngle = 0.0;
	m_orbitRotationAngle = 0.0;
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	emit pulsarAnimationReset();
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}
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void PulsarAnimationWidget::updatePulseProfile()
{
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	// prepare parameters (e.g. convert to radians where necessary)
	const double	i				= deg2rad * m_pulsarSpinAxisInclination;
	const double	y				= deg2rad * m_pulsarMagneticAxisInclination;
	double			phiOrb			= deg2rad * m_orbitRotationAngle;
	const double	deltaPhiRot		= deg2rad * 1.0;
	const double	deltaPhiOrb		= deg2rad * deltaPhiRot * m_orbitRotationDelta / m_pulsarRotationDelta;
	const double	rp				= m_pulsarSemiMajorAxis;
	const double	xk				= -m_cameraPosZ;
	const double	yk				= -m_cameraPosX;
	const double	zk				= m_cameraPosY;
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	const double	cam				= pow(xk, 2.0) + pow(yk, 2.0) + pow(zk, 2.0);
	const double	alpha			= deg2rad * (90.0 - m_mouseAngleH);
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	const double	delta			= deg2rad * m_mouseAngleV;
	const double	gaussProfile	= 0.012337;
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	for(int x = 0; x < 360; ++x) {
		// determine angle between pulsar's magnetic axis and line of sight
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		phiOrb += deltaPhiOrb;
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		const double phiRot = x * deltaPhiRot;

		double a = -sin(y) * sin(phiRot) * (xk + rp * cos(phiOrb)) \
				 + (cos(i) * sin(y) * cos(phiRot) + sin(i) * cos(y)) * (yk + rp * sin(phiOrb)) \
				 - (sin(i) * sin(y) * cos(phiRot) - cos(i) * cos(y)) * zk;

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		double b = sqrt(pow(rp,2.0) + cam - (2.0 * sqrt(cam) * rp * cos(delta) * sin(alpha + phiOrb)));
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		// determine and store pulse amplitude
		m_pulseProfile[x] = exp(-2.0 * (1.0 - fabs(a/b)) / gaussProfile);
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	}

	// propagate new profile
	emit pulseProfileUpdated(m_pulseProfile);
}