Commit 32563bde authored by Oliver Bock's avatar Oliver Bock

Fixed beam rotation direction to be in sync with pulsar

parent 271efec2
...@@ -305,7 +305,7 @@ void PulsarAnimationWidget::paintGL() ...@@ -305,7 +305,7 @@ void PulsarAnimationWidget::paintGL()
glPushMatrix(); glPushMatrix();
glRotatef(-m_pulsarSpinAxisInclination, 1.0, 0.0, 0.0); glRotatef(-m_pulsarSpinAxisInclination, 1.0, 0.0, 0.0);
glRotatef(-m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0); glRotatef(m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0);
glRotatef(-m_pulsarMagneticAxisInclination, 0.0, 1.0, 0.0); glRotatef(-m_pulsarMagneticAxisInclination, 0.0, 1.0, 0.0);
// draw magnetic axis (for both cones) // draw magnetic axis (for both cones)
...@@ -376,7 +376,7 @@ void PulsarAnimationWidget::paintGL() ...@@ -376,7 +376,7 @@ void PulsarAnimationWidget::paintGL()
glRotatef(180.0, 1.0, 0.0, 0.0); glRotatef(180.0, 1.0, 0.0, 0.0);
glRotatef(-m_pulsarSpinAxisInclination, 1.0, 0.0, 0.0); glRotatef(-m_pulsarSpinAxisInclination, 1.0, 0.0, 0.0);
glRotatef(m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0); glRotatef(-m_pulsarRotationAngle - 90.0, 0.0, 0.0, 1.0);
glRotatef(-m_pulsarMagneticAxisInclination, 0.0, 1.0, 0.0); glRotatef(-m_pulsarMagneticAxisInclination, 0.0, 1.0, 0.0);
glTranslatef(0.0, 0.0, -4.0); glTranslatef(0.0, 0.0, -4.0);
......
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