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AbstractGraphicsEngine.cpp

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  • Forked from einsteinathome / graphicsframework
    112 commits behind the upstream repository.
    AbstractGraphicsEngine.cpp 1.73 KiB
    /***************************************************************************
     *   Copyright (C) 2008 by Oliver Bock                                     *
     *   oliver.bock[AT]aei.mpg.de                                             *
     *                                                                         *
     *   This file is part of Einstein@Home.                                   *
     *                                                                         *
     *   Einstein@Home is free software: you can redistribute it and/or modify *
     *   it under the terms of the GNU General Public License as published     *
     *   by the Free Software Foundation, version 2 of the License.            *
     *                                                                         *
     *   Einstein@Home is distributed in the hope that it will be useful,      *
     *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
     *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the          *
     *   GNU General Public License for more details.                          *
     *                                                                         *
     *   You should have received a copy of the GNU General Public License     *
     *   along with Einstein@Home. If not, see <http://www.gnu.org/licenses/>. *
     *                                                                         *
     ***************************************************************************/
    
    #include "AbstractGraphicsEngine.h"
    
    AbstractGraphicsEngine::AbstractGraphicsEngine(string sharedMemoryIdentifier) :
    	m_BoincAdapter(sharedMemoryIdentifier)
    {
    }
    
    AbstractGraphicsEngine::~AbstractGraphicsEngine()
    {
    }
    
    void AbstractGraphicsEngine::refreshLocalBOINCInformation()
    {
    	m_BoincAdapter.refresh();
    }