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AbstractGraphicsEngine.h
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Oliver Bock authoredOliver Bock authored
AbstractGraphicsEngine.h 1.37 KiB
#ifndef ABSTRACTGRAPHICSENGINE_H_
#define ABSTRACTGRAPHICSENGINE_H_
#include "BOINCClientAdapter.h"
#include "Resource.h"
class AbstractGraphicsEngine
{
public:
virtual ~AbstractGraphicsEngine();
virtual void initialize(const int width, const int height, const Resource *font) = 0;
virtual void resize(const int width, const int height) = 0;
virtual void render(const double timeOfDay) = 0;
virtual void mouseButtonEvent(const int positionX, const int positionY, const int buttonPressed) = 0;
virtual void mouseMoveEvent(const int deltaX, const int deltaY, const int buttonPressed) = 0;
virtual void keyboardPressEvent(const int keyPressed) = 0;
virtual void refreshBOINCInformation();
enum MouseButton {
MouseButtonLeft = 1,
MouseButtonRight = 2
};
enum KeyBoardKey {
KeyA = 0x1,
KeyB = 0x2,
KeyC = 0x4,
KeyD = 0x8,
KeyE = 0x10,
KeyF = 0x20,
KeyG = 0x40,
KeyH = 0x80,
KeyI = 0x100,
KeyJ = 0x200,
KeyK = 0x400,
KeyL = 0x800,
KeyM = 0x1000,
KeyN = 0x2000,
KeyO = 0x4000,
KeyP = 0x8000,
KeyQ = 0x10000,
KeyR = 0x20000,
KeyS = 0x40000,
KeyT = 0x80000,
KeyU = 0x100000,
KeyV = 0x200000,
KeyW = 0x400000,
KeyX = 0x800000,
KeyY = 0x1000000,
KeyZ = 0x2000000,
KeyEnter = 0x4000000,
KeyEscape = 0x8000000
};
protected:
AbstractGraphicsEngine();
BOINCClientAdapter boincAdapter;
};
#endif /*ABSTRACTGRAPHICSENGINE_H_*/