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Vectorized 3D text works - finally
* Increased CPU consumption from 3% to 6% on my machine (much less than 20% for pixmap fonts!) * We need FSAA or it's ugly (or even unreadable!). Availability should influence default feature setting (text: off)! * Kicked out old 2D code and old 3D tests * Removed obsolete and added useful SDL_GL_Attributes Maybe there's still room for improvement with respect to the text rendering: * Operations should be reduced (less push/pops? upfront scaling/translation of similar blocks?) * GL_POLYGON_SMOOTH should be tested (doesn't work usually) as an alternative to FSAA * Note: config vars will eventually be instance members, hence not pile up in draw method anyway
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