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Improved Radio Pulsar Search graphics
* Refactored code to increase CPU efficiency * Alpha blending is turned off while power spectrum is rendered (see below) * Optional smoothing is turned off while power spectrum is rendered (crisp lines!) * Moved fixed values to variables, decreased real-time computations * Added threshold to show candidates in more prominent color * Power spectrum label now mentions Arecibo as data source * Fixed glLineWidth/glPointSize invocations (outside glBegin/glEnd!) * Fixed color values * Pending: how to deactivate alpha blending for individual parts of the spectrum? * Pending: add semi-transparent backdrop to power spectrum when alpha blending control works
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