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Substituted FTGL with OGLFT
* Using single font instances per text group (adds flexibility, avoid font change during render) * initialize() and resize() are now virtual, and overridden in subclass * HUD dimensions now follow actual size (no more scaling needed) * No more FSAA needed * Removed unnecessary Open GL calls during render Pro: - Crystal clear HUD text - Constant HUD text size Con: - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)
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- Makefile 2 additions, 2 deletionsMakefile
- Starsphere.cpp 55 additions, 52 deletionsStarsphere.cpp
- Starsphere.h 8 additions, 9 deletionsStarsphere.h
- StarsphereS5R3.cpp 33 additions, 62 deletionsStarsphereS5R3.cpp
- StarsphereS5R3.h 7 additions, 0 deletionsStarsphereS5R3.h
- WindowManager.cpp 2 additions, 5 deletionsWindowManager.cpp
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