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Fixed BOINC information update
* The interface declared in AbstractGraphicsEngine is now implemented in the most specialized class only (to make sure it's called, down the inheritance hierarchy) * The abstract or generelized classes (up the hierarchy) got local implementation (protected) which are called by their respective children. * Fixed a bug in the old starsphere code. Search marker rendering deleted to much (memory corruption)! Does OpenGL do any boundary checking?
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- AbstractGraphicsEngine.cpp 1 addition, 1 deletionAbstractGraphicsEngine.cpp
- AbstractGraphicsEngine.h 15 additions, 3 deletionsAbstractGraphicsEngine.h
- BOINCClientAdapter.cpp 3 additions, 0 deletionsBOINCClientAdapter.cpp
- Starsphere.cpp 5 additions, 5 deletionsStarsphere.cpp
- Starsphere.h 11 additions, 6 deletionsStarsphere.h
- StarsphereS5R3.cpp 5 additions, 1 deletionStarsphereS5R3.cpp
- StarsphereS5R3.h 6 additions, 2 deletionsStarsphereS5R3.h
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