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core.py

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  • Forked from Gregory Ashton / PyFstat
    Source project has a limited visibility.
    static_graphics.cpp 2.17 KiB
    // This file is part of BOINC.
    // http://boinc.berkeley.edu
    // Copyright (C) 2008 University of California
    //
    // BOINC is free software; you can redistribute it and/or modify it
    // under the terms of the GNU Lesser General Public License
    // as published by the Free Software Foundation,
    // either version 3 of the License, or (at your option) any later version.
    //
    // BOINC is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    // See the GNU Lesser General Public License for more details.
    //
    // You should have received a copy of the GNU Lesser General Public License
    // along with BOINC.  If not, see <http://www.gnu.org/licenses/>.
    
    // Include this file in a BOINC application to display
    // a static image (JPEG, GIFF, BMP, Targa) as its graphics.
    //
    // The image file must be included with the workunit
    //
    
    #ifdef _WIN32
    #include "boinc_win.h"
    #else
    #include "config.h"
    #endif
    
    #include "boinc_gl.h"
    
    #include "gutil.h"
    
    #define FILENAME "background"
    
    TEXTURE_DESC background;
    
    void app_graphics_render(int xs, int ys, double time_of_day) {
        float pos[3] = {0, 0, 0};
        float size[3] = {1, 1, 0};
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        mode_ortho();
        mode_unshaded();
        glColor4d(1,1,1,1);
        background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
        ortho_done();
        glFlush();
    }
    
    void app_graphics_init() {
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);		// Black Background
        glClearDepth(1.0f);					// Depth Buffer Setup
        glEnable(GL_DEPTH_TEST);				// Enables Depth Testing
        glDepthFunc(GL_LEQUAL);				// The Type Of Depth Testing To Do
    
        char filename[256];
        boinc_resolve_filename(FILENAME, filename, sizeof(filename));
        background.load_image_file(filename);
    }
    void boinc_app_key_press(int, int) {
    }
    
    void boinc_app_key_release(int, int) {
    }
    void boinc_app_mouse_button(int x, int y, int which, int is_down) {
    }
    void boinc_app_mouse_move(int x, int y, int left, int middle, int right) {
    }
    void app_graphics_resize(int w, int h) {
        glViewport(0, 0, w, h);
    }
    
    void app_graphics_reread_prefs() {
    }
    
    const char *BOINC_RCSID_ebba08c46e = "$Id$";