Select Git revision
graphics2.h
-
David Anderson authored
i.e., list both win/x86 and win/x86 + NVIDIA. This will allow the manager to show which projects can use the hosts's coprocessors, and also graying out projects that require an absent coproc. - fix compile warnings svn path=/trunk/boinc/; revision=17735
David Anderson authoredi.e., list both win/x86 and win/x86 + NVIDIA. This will allow the manager to show which projects can use the hosts's coprocessors, and also graying out projects that require an absent coproc. - fix compile warnings svn path=/trunk/boinc/; revision=17735
GraphicsEngineFactory.h 1.26 KiB
#ifndef GRAPHICSENGINEFACTORY_H_
#define GRAPHICSENGINEFACTORY_H_
#include "AbstractGraphicsEngine.h"
#include "StarsphereS5R3.h"
/**
* \brief Factory to create graphics engines
*
* \author Oliver Bock\n
* Max-Planck-Institute for Gravitational Physics\n
* Hannover, Germany
*/
class GraphicsEngineFactory
{
public:
/// Destructor
virtual ~GraphicsEngineFactory();
/// Identifiers of supported graphics engines
enum Engines {
Starsphere = 1
};
/// Identifiers of supported science applications
enum Applications {
EinsteinS5R3 = 53
};
/**
* \brief Instantiates a new graphics engine
*
* Use this method to create a new grahics engine instance. However, please make
* that you use only sensible combinations of \c engine and \c application (you
* should know them).
*
* \param engine The identifier of the requested graphics engine
* \param application The identifier of the requested science application support
*
* \return The pointer to the new engine instance
*
* \see Engines
* \see Applications
*/
static AbstractGraphicsEngine * createInstance(Engines engine, Applications application);
private:
/// Contructor (private since this a purely static factory)
GraphicsEngineFactory();
};
#endif /*GRAPHICSENGINEFACTORY_H_*/