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test_property.py
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Daniel Brown authored
Large amount of changes to the param object which now include being able to put and set parameters and commands. Also adding the modulator component.
Daniel Brown authoredLarge amount of changes to the param object which now include being able to put and set parameters and commands. Also adding the modulator component.
graphics2.C 2.84 KiB
// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// platform-independent part of graphics library
//
#include "util.h"
#include "app_ipc.h"
#include "shmem.h"
#include "boinc_api.h"
#include "graphics2.h"
double boinc_max_fps = 30.;
double boinc_max_gfx_cpu_frac = 0.2;
// needs to be fairly low. Graphics apps run at normal priority,
// so they can prevent main app from getting any time
bool throttled_app_render(int x, int y, double t) {
static double total_render_time = 0;
static double time_until_render = 0;
static double last_now = 0;
static double elapsed_time = 0;
double now, t0, t1, diff, frac;
bool ok_to_render = true;
now = dtime();
diff = now - last_now;
last_now = now;
// ignore interval if negative or more than 1 second
//
if ((diff<0) || (diff>1.0)) {
diff = 0;
}
// enforce frames/sec restriction
//
if (boinc_max_fps) {
time_until_render -= diff;
if (time_until_render < 0) {
time_until_render += 1./boinc_max_fps;
} else {
ok_to_render = false;
}
}
// enforce max CPU time restriction
//
if (boinc_max_gfx_cpu_frac) {
elapsed_time += diff;
if (elapsed_time) {
frac = total_render_time/elapsed_time;
if (frac > boinc_max_gfx_cpu_frac) {
ok_to_render = false;
}
}
}
// render if allowed
//
if (ok_to_render) {
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t0);
}
app_graphics_render(x, y, t);
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t1);
total_render_time += t1 - t0;
}
return true;
}
return false;
}
void get_window_title(char* buf, int len) {
APP_INIT_DATA aid;
boinc_get_init_data(aid);
if (aid.app_version) {
snprintf(buf, len,
"%s version %.2f [workunit: %s]",
aid.app_name, aid.app_version/100.0, aid.wu_name
);
} else {
snprintf(buf, len,
"%s [workunit: %s]",
aid.app_name, aid.wu_name
);
}
}