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Oliver Bock authoredOliver Bock authored
graphics2.cpp 2.91 KiB
// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// platform-independent part of graphics library
//
#ifdef _MSC_VER
#define strdup _strdup
#define snprintf _snprintf
#endif
#include "util.h"
#include "app_ipc.h"
#include "shmem.h"
#include "boinc_api.h"
#include "graphics2.h"
double boinc_max_fps = 30.;
double boinc_max_gfx_cpu_frac = 0.2;
// needs to be fairly low. Graphics apps run at normal priority,
// so they can prevent main app from getting any time
bool throttled_app_render(int x, int y, double t) {
static double total_render_time = 0;
static double time_until_render = 0;
static double last_now = 0;
static double elapsed_time = 0;
double now, t0, t1, diff, frac;
bool ok_to_render = true;
now = dtime();
diff = now - last_now;
last_now = now;
// ignore interval if negative or more than 1 second
//
if ((diff<0) || (diff>1.0)) {
diff = 0;
}
// enforce frames/sec restriction
//
if (boinc_max_fps) {
time_until_render -= diff;
if (time_until_render < 0) {
time_until_render += 1./boinc_max_fps;
} else {
ok_to_render = false;
}
}
// enforce max CPU time restriction
//
if (boinc_max_gfx_cpu_frac) {
elapsed_time += diff;
if (elapsed_time) {