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15 results

short_transient_search_gridded.py

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  • Forked from Gregory Ashton / PyFstat
    Source project has a limited visibility.
    WindowManager.cpp 10.08 KiB
    #include "WindowManager.h"
    
    WindowManager::WindowManager()
    {
    }
    
    WindowManager::~WindowManager()
    {
    }
    
    bool WindowManager::initialize(const int width, const int height)
    {
    	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
    		cerr << "Window system could not be initalized: " << SDL_GetError() << endl;
    		return false;
    	}
    
    	atexit(SDL_Quit);
    
    	// retrieve current video settings
    	const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
    
    	if (videoInfo->current_w != 0) {
    		m_DesktopWidth = videoInfo->current_w;
    	}
    
    	if (videoInfo->current_h != 0) {
    		m_DesktopHeight = videoInfo->current_h;
    	}
    
    	if (videoInfo->vfmt->BitsPerPixel != 0) {
    		m_DesktopBitsPerPixel = videoInfo->vfmt->BitsPerPixel;
    	}
    	
    	// set initial non-fullscreen resolution
    	m_WindowedWidth = width;
    	m_WindowedHeight = height;
    
    	/*
    	 * SDL_ASYNCBLIT - Surface benutzt asynchrone Blits, wenn möglich
    	 * SDL_ANYFORMAT - Erlaubt jedes Pixel-Format (nur beim display-surface)
    	 * SDL_FULLSCREEN - Surface im Full-Screen-Mode initialisieren (nur display-surface)
    	 * SDL_OPENGL - Surface nutzt OpenGL (nur display-surface)
    	 * SDL_RESIZABLE - Surfacefenster ist veränderbar (nur display-Surface)
    	 * SDL_HWACCEL- Surface blit nutzt Hardwarebeschleunigung
    	 * SDL_SRCCOLORKEY - Surface nutzt colorkey blitting
    	 * SDL_RLEACCEL - Colorkey blitting ist durch RLE beschleunigt
    	 * SDL_SRCALPHA - Surface blit nutzt alpha blending
    	 * SDL_PREALLOC - Surface nutzt vorher allokierten Speicher
    	 */
    
    	// set common video flags
    	m_VideoModeFlags = SDL_OPENGL;
    	
    	// check fullscreen video mode
    	m_FullscreenModeAvailable = true;
    	Uint32 bitPerPixel = SDL_VideoModeOK(
    							m_DesktopWidth,
    							m_DesktopHeight,
    							m_DesktopBitsPerPixel,
    							m_VideoModeFlags | SDL_FULLSCREEN);
    
    	if(!bitPerPixel) {
    		cerr << "Fullscreen video mode not supported: " << SDL_GetError() << endl;
    		m_FullscreenModeAvailable = false;
    	}
    	
    	// check initial windowed video mode
    	m_WindowedModeAvailable = true;
    	bitPerPixel = SDL_VideoModeOK(