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StarsphereS5R3.cpp

Forked from einsteinathome / graphicsframework
Source project has a limited visibility.
  • Oliver Bock's avatar
    ebf78c0e
    Substituted FTGL with OGLFT · ebf78c0e
    Oliver Bock authored
    * Using single font instances per text group (adds flexibility, avoid font change during render)
    * initialize() and resize() are now virtual, and overridden in subclass
    * HUD dimensions now follow actual size (no more scaling needed)
    * No more FSAA needed
    * Removed unnecessary Open GL calls during render
    
    Pro:
    - Crystal clear HUD text
    - Constant HUD text size
    Con:
    - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)
    ebf78c0e
    History
    Substituted FTGL with OGLFT
    Oliver Bock authored
    * Using single font instances per text group (adds flexibility, avoid font change during render)
    * initialize() and resize() are now virtual, and overridden in subclass
    * HUD dimensions now follow actual size (no more scaling needed)
    * No more FSAA needed
    * Removed unnecessary Open GL calls during render
    
    Pro:
    - Crystal clear HUD text
    - Constant HUD text size
    Con:
    - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)