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WindowManager.cpp

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  • Forked from einsteinathome / graphicsframework
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    • Oliver Bock's avatar
      ebf78c0e
      Substituted FTGL with OGLFT · ebf78c0e
      Oliver Bock authored
      * Using single font instances per text group (adds flexibility, avoid font change during render)
      * initialize() and resize() are now virtual, and overridden in subclass
      * HUD dimensions now follow actual size (no more scaling needed)
      * No more FSAA needed
      * Removed unnecessary Open GL calls during render
      
      Pro:
      - Crystal clear HUD text
      - Constant HUD text size
      Con:
      - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)
      ebf78c0e
      History
      Substituted FTGL with OGLFT
      Oliver Bock authored
      * Using single font instances per text group (adds flexibility, avoid font change during render)
      * initialize() and resize() are now virtual, and overridden in subclass
      * HUD dimensions now follow actual size (no more scaling needed)
      * No more FSAA needed
      * Removed unnecessary Open GL calls during render
      
      Pro:
      - Crystal clear HUD text
      - Constant HUD text size
      Con:
      - Slightly higher CPU usage (5% -> 7.5%, also for full screen?)