-
- Downloads
Moved shared memory identifier from initializer to constructor
* Identifier is determined in specialized AbstractGraphicsEngine instances * Identifier is now passed up the chain during object instantiation * Fixes formerly hardcoded identifier in Starsphere::initialize() * Also: removed trailing whitespaces
Showing
- src/framework/AbstractGraphicsEngine.cpp 2 additions, 1 deletionsrc/framework/AbstractGraphicsEngine.cpp
- src/framework/AbstractGraphicsEngine.h 13 additions, 3 deletionssrc/framework/AbstractGraphicsEngine.h
- src/framework/BOINCClientAdapter.cpp 15 additions, 16 deletionssrc/framework/BOINCClientAdapter.cpp
- src/framework/BOINCClientAdapter.h 80 additions, 73 deletionssrc/framework/BOINCClientAdapter.h
- src/framework/WindowManager.cpp 2 additions, 2 deletionssrc/framework/WindowManager.cpp
- src/starsphere/Starsphere.cpp 3 additions, 2 deletionssrc/starsphere/Starsphere.cpp
- src/starsphere/Starsphere.h 10 additions, 3 deletionssrc/starsphere/Starsphere.h
- src/starsphere/StarsphereS5R3.cpp 19 additions, 17 deletionssrc/starsphere/StarsphereS5R3.cpp
Loading
Please register or sign in to comment