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    Oliver Bock authored
    * The interface declared in AbstractGraphicsEngine is now implemented in the most specialized class only (to make sure it's called, down the inheritance hierarchy)
    * The abstract or generelized classes (up the hierarchy) got local implementation (protected) which are called by their respective children.
    * Fixed a bug in the old starsphere code. Search marker rendering deleted to much (memory corruption)! Does OpenGL do any boundary checking?
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