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Commit 408fdd15 authored by Oliver Bock's avatar Oliver Bock
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Increased HUD font sizes

parent d3e6e406
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......@@ -593,15 +593,15 @@ void Starsphere::render(const double timeOfDay)
if(isFeature(LOGO) || isFeature(SEARCHINFO)) {
static const GLfloat xStartPosLeft = 0.008;
const GLfloat xStartPosRight = 1 * aspect - 0.16;
const GLfloat xStartPosRight = 1 * aspect - 0.205;
static const GLfloat yStartPosTop = 0.9675;
static const GLfloat yStartPosBottom = 0.05;
static const GLfloat fontScaleLarge = 0.020;
static const GLfloat fontScaleMedium = 0.0115;
static const GLfloat fontScaleSmall = 0.01;
static const GLfloat yStartPosBottom = 0.07;
static const GLfloat fontScaleLarge = 0.0225;
static const GLfloat fontScaleMedium = 0.0131;
static const GLfloat fontScaleSmall = 0.0131;
// static const GLfloat yOffset = (font->Ascender() + font->Descender());
static const GLfloat yOffsetLarge = 0.015;
static const GLfloat yOffsetMedium = 0.01;
static const GLfloat yOffsetMedium = 0.015;
// disable depth testing since we're in 2D mode
glDisable(GL_DEPTH_TEST);
......
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